Audio
This week I added audio to certain things in the Unreal project. Most of the sounds were for the in class level. It included sound for a locked door, opening a door, getting a checkpoint, dying (forgot to put those two in my video), collecting a key, and sounds for moving and falling platforms. The checkpoint, death screen, and platforms were made using BFXR. The door sounds and picking up a key I made myself using a sound recorder on my phone. I wanted to keep it straight forward, so I just made a jiggled a door knob for a locked door, opened a door for the other door sound, and jingled my car keys for a nice overt key sound. In my maze level, I added some backround ambient music and sound for the shifting maze walls that I got from Pixabay. However, the sound for the shifting maze walls isn't fine tuned for walls moving different distances yet.
Game Design 1
Status | Prototype |
Author | Cooper Cruzeiro |
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